©2015&Wizards&of&the&Coast&LLC& 1& UnearthedArcana:Light,Dark, Underdark!) I would never allow it, and I expect Tunnel Fighter to have changed if it ever sees official release. My one main question is regarding the effect of movement and both entering and exiting a reach area on the same turn. You only get opportunity attacks against creatures that leave your reach. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. Tunnel Fighter is fairly strong against things with with no ranged attacks, but things with no ranged attacks are generally just very weak in 5E anyway. Just some questions regarding Tunnel Fighter + Polearm Master + Sentinel. Other than that, my only remaining question is now this: This just seems bizarre to me. When you are wielding a pistol on one hand and a shield on another hand, you gain a +1 bonus to your AC and attack rolls. Back to Main Page → 5e Homebrew → Character Options → Class Features, https://www.dandwiki.com/w/index.php?title=Fighter_Fighting_Styles_(5e_Class_Feature)&oldid=1355328. You hit him when he enters your reach, sentinel does not prevent him from entering your reach. Press J to jump to the feed. A few scenarios to make sure I'm doing this correctly as a DM. Someone moving out of your 10ft reach (normal AoO with reach weapon). PS: If any of these feels completely broken, that's because it is. It's obscene, for sure. In addition if you're using a melee weapon with a 10-foot reach you can use your reaction to attack a creature that is attempting to get within 5 feet of you to make a melee attack.
Tunnel Fighter You excel at defending narrow passages, doorways, and other tight spaces. Press question mark to learn the rest of the keyboard shortcuts. So probably slightly redundant with polearm master. On a failed save, the target is pushed 5 feet away from you. Why does leaving 5ft range against a Pole Weapon allow for an unarmed strike AOO?
None of my players are actually running this, though the power gamer of the bunch seems inclined to head that way with his Paladin (they all just hit level 4). When you make a melee attack, but before you make the attack roll, as a bonus action, you may gain a bonus to the attack roll equal to your proficiency bonus. Also I am a vengeance paladin so I can make a 15 foot movement for free as part of the AoO so there's a lot of flexibility there. While you are wielding a firearm and no melee weapon, you gain a +1 bonus to your AC and damage rolls.
It's certainly broken, and I get that lawyering UA is a bit silly, but I'm more interested in consistency. When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll and your base movement speed increases by 5 feet. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. That seems pretty situational to me, but I would guess that's what was intended, because it still leaves your reaction available for something like throwing the Shield spell up (as Eldritch Knight)... That's there to allow you to attack an enemy closing in on you. You must be wielding a shield. Looks like you're using new Reddit on an old browser.
Have you actually played the combination before? Alan: Sue is not within 5ft and does not provoke a non-AOO melee weapon attack from Sentinel.
• Tunnel Fighter (UA) As a bonus action, you can enter a defensive stance that lasts until the start of your next turn.
I know, just interpretation, and probably not an intended one... By this I take it you mean the non-AOO reaction attack from Tunnel Fighter is not triggered? You are trained in making ranged attacks at close quarters. She has however moved more than 5ft while inside reach and so provokes a non-AOO melee weapon attack from Tunnel Fighter. In both cases you could use either the tunnel fighter one or the sentinel one (i'd go for the first since that one can actually prevent the attack RAW whereas your Sentinel thing requires a house rule). To me, Sentinel's reaction reads as an interrupt). For PAM AoO to hit, your target has to be at 10ft distance, not 15ft. If Scenario 1 is valid, then so too is Scenario 2, yes? On the other hand fighting a load of handaxe lobbing pirates was much more of a challenge because your power is a bit one dimensional and reactive. Which may happen when there are several enemies closing on you? Additionally, sentinel does not interrupt the attack, this is a house-rule on your side, one which I strongly discourage considering how powerful the feat already is. The weapon must have the two-handed or versatile property for you to gain this benefit, and you may not use this effect more than once a turn. He enters the 10ft space, but is stopped due to Polearm Master. When you successfully start a grapple, you can deal 1d4 bludgeoning damage to the grappled creature. Originally answered: Why does the 5E D&D tunnel fighter fighting style from UA not require being in a tunnel?
Polearm Master: While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter your reach. She moves forward and swings at Beatrice. Assuming Alan hits, Tim retains any movement and the same rules apply as in scenario one for Nimble Escape + Sentinel interaction. To me, with Polearm Mastery, not only do enemies suffer AOO's entering your reach, but also leaving it as normal. When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. New comments cannot be posted and votes cannot be cast.
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Would i be correct in saying that if Beatrice moved out ot reach directly, no attack starting from "tunnel fighter" could be done against her? Tunnel Fighter You excel at defending narrow passages, doorways, and other tight spaces. You gain a +1 bonus to attack rolls you make with simple and martial weapons.
Thus it would fire after a movement of at least 10' on the grid (if using the grid, theather of mind would still fire since 6ft is more than 5ft), bringing Beatrice out of reach? Prerequisite: the campaign should allow firearms. Cookies help us deliver our Services. Tim: Moves forward and Alan's AOO misses. Alan: Chucks a handaxe for his regular Action, then activates Tunnel Fighter with Bonus action. Someone moving more than 5ft in your reach (Tunnel fighter). He moves forward and attacks Beatrice. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach. To me, Tunnel Fighter's reaction reads as an interrupt). Sue retains her 5ft and the same rules apply as in scenario one for Nimble Escape + Sentinel interaction). The following fighting styles are listed on either System Reference Document or Unearthed Arcana. AoO (once when entering 10ft, once when leaving 5ft (unarmed) and once when leaving 10ft.
The following styles are added to the list for fighters. Now on topic: Someone getting within 10 ft of you (Polearm master, PAM). I assume that does not mean a creature that enters your reach and you hit with the OA, and then keeps coming closer triggering the melee attack? I understand the above to be correct. As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. I would assume it's a creature that is trying to circle you or something? Tunnel Fighter is a fighting style. As a bonus action, you can enter a defensive stancethat lasts untilthe start of your next turn. (Under my house rules, Alan gets a free attack, if Tim survives, his attack against Beatrice is resolved. While I can see how you could argue that theoretically it does, it's obviously not intended do and rules-lawyering on unearthed arcana content is just silly. If someone tries to move from melee range to 15ft distance of you, you actually get to make 2 AoO: Once an unarmed strike and once with the polarm.
While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5ft while within your reach.
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. Until the grapple ends, you can also deal this damage to the creature whenever you hit it with a melee attack. Unearthed Arcana released by Wizards of the Coast to give characters options for an Underdark Setting. No?). First off, kudo's for using Tim, Sue, Alan and Beatrice rather than players A, B, C & D. Made for a much nicer reading experience. When you engage a two-weapon fighting with a firearm and a melee weapon, if you make both attacks on the same target, you have advantage on the attack roll you make with the second attack. If you take the Attack action on your turn to make one or more melee weapon attacks—excluding unarmed strikes—but hit with none of them, you can use your bonus action to make an unarmed strike.
As long as you are not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed, and you gain a +1 bonus to AC. And this is why that combination (mainly tunnel fighter) is broken as fuck. As a bonus action, you can enter a defensive stancethat lasts untilthe start of your next turn. You gain a +2 bonus to attack rolls you make with ranged weapons.
Unearthed arcana if I'm not mistaken. If the target is Medium or smaller, it must make a Strength saving throw. Tunnel Fighter is ridiculous and I highly recommend not allowing it.
It’s a sensible, historical style.
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Alan: With no reactions left, Alan cannot use the same 'within 5 feet non-AOO' Sentinel reaction, nor the 'move more than 5 ft within reach' ability from Tunnel Fighter against Sue. That makes sense.
Alan: Uses Sentinel's reaction to make a non-AOO melee weapon attack against Tim.
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