Donkey Kong's Up Special Move, Spinning Kong, serves as his recovery move, covering great horizontal distance, but poor vertical distance. This great horizontal coverage, but lacks vertical distance. Choose a stage that's easy to toss opponents off into empty space, then just go for the hit.
Donkey Kong has shown better results that ultimately ranked him 6th of A tier on the second Beta tier list. Donkey Kong's arms are invincible during the first half of the move when used in the air. Looks at the camera, shrugs his shoulders, and then makes a confused noise. Donkey Kong has a great dashdance, but he has a poor Wavedash. Final Smash: Jungle Rush Donkey Kong pummels opponets with a flurry of punches before launching them with a finfishing uppercut. Become one today and start sharing your creations! Being attacked won't interrupt this move. Donkey Kong players have continually taken high placings in online tournaments, though he is not as prominent as he once was, due to the rise of characters such as Lloyd, Zero Suit Samus, and Sheik. He also has good combo finishing moves, such as his charged Giant Punch, Back Aerial, and Forward Aerial. Charges up faster, but isn't quite as mighty. Come with me! It's like Dk's Ground Pound version (similar to Mario's), but I think it suits him better than the current D-Air, and it's more likely a buff for Donkey Kong's move-set in my perspective. Gets up and hits his opponent with his back. His main recovery tool, Spinning Kong, covers great horizontal distance, has high priority, and gives him super armor in the move's initial frames. Donkey Kong is a veteran starter character in Super Smash Flash 2. Hand Slap. He was the last newcomer announced in the original teaser, and could only be seen at the very end after the credits; here, he was seen with his sprites from DK: King of Swing. This has caused some players to dislike the character, as well as the people who use him, due to how easy it is to exploit his strengths online. Excellent for juggling and is capable to kill at high percentage if above a platform. There are things missing such as MSL imports and a few bugs left. Donkey Kong made his name in the 1981 arcade game Donkey Kong, where you played as Mario to rescue a girl named Pauline from said ape. Ultimate.
This attack can be aimed up or down. 1 F-air, D-air, down-B, and side-B all meteor smash.
Some of those moves are already part of DK's move-set, but there's one of his abilities that could be considered an excellent meteor smash for Donkey Kong. Down air. You can view his official Super Smash Bros. page here. Donkey Kong (or DK, as he's sometimes called) lives in the jungle with a rather carefree lifestyle, though he possesses great strength, which he uses to protect his home. Fair, dair, and down special are all meteor smashes, not to mention fair's range is very versatile. Donkey Kong lives on DK Island, an island with many different animals, his family and a whole lot of bananas.
On the downside, Donkey Kong's very heavy weight, large size, fast falling speed, and very long hitstun leave him extremely vulnerable to combos and chaingrabs.
Donkey Kong certainly has his slew of positive attributes; he has good range in most of his attacks which are also fast, amazing combo ability and above average mobility. I recommend making them all jigglypuff for Light+low air speed. Donkey Kong is the 2nd heaviest character in the game (second only to Bowser), as well as a large target.
Donkey Kong has very high range, but he lacks projectiles, as well as a sufficient defense against them. Donkey Kong has been playable in every Super Smash Bros. game so far. Searing_Sorrow Smash Journeyman. However, Donkey Kong's size, weight and being a high faller leaves him vulnerable to juggling, combos, chain grabs and zero-to-death combos himself, as his stature makes it highly difficult to avoid combo starters. However, his large size, heavy weight, and being a high faller make him arguably the most vulnerable character to combos and chain grabs in the game. If it's cancellable, it's a meteor smash; if it's not cancellable, it's a spike. Good for spacing, good edgeguarding tool and does good knockback. Donkey Kong (ドンキーコング, Donkey Kong) is a starter character in Super Smash Bros. Melee.He returns from the original Super Smash Bros., but was given faster moves and agility, as well as an improved recovery.. His large size also gives his attacks great physical range. Picks up and carries opponent.
Head Butt!! Mobile-friendly Frame Data for Donkey Kong in Super Smash Bros. He dropped to 24 of what could be considered C tier in demo v0.9a. He is somewhat slow, but packs a punch when he hits. Regardless of the opponent's size, DK heaves the opponent onto his back. However, Donkey Kong has a rather large player base due to how strong he is for a low amount of effort. List of Super Smash Bros. series characters. He was confirmed to return on June 12, 2018 during E3 2018. Donkey Kong has amazing range on the majority of his attacks, highly damaging combos, an outstanding grab and throw game, good momentum canceling, and very powerful finishers in all of his smash attacks, forward aerial, back aerial, back throw, and Giant Punch. Puts his fists together above his head, then does a powerful ax-handle swing downwards. Additionally, Spinning Kong, in spite of its good horizontal distance, covers the lowest vertical distance in the game, which leaves him completely and utterly incapable of recovering if meteor smashed offstage, even at 0%.
Ground: 12% (startup), 8% (loop early), 3% (loop late). As the second heaviest character in the game, Donkey Kong is unsurprisingly a super heavyweight. Due to his aforementioned lack of a projectile and his lack of disjointed hitboxes, Donkey Kong also has trouble approaching; although his short hopped neutral aerial can out-prioritize weaker attacks thrown at him while he is moving towards the foe, he can still be shut down by characters with greater range in their attacks. Powerful horizontal knockback. However, after 1.0.3. This is why I'm launching Meteor in it's current version. He possesses great strength and is able to lift heavy barrels (some of which are full metal) with ease. On the downside, he lacks projectiles and has poor vertical recovery. Slaps both hands together. Very fast and deals great vertical knockback. Doesn't deal any damage to opponents. I'm releasing Meteor as it is now because my PC is dying. Does a backflip, then shows his muscles and smiles. (This isn’t a meteor smash, though.) Headbutt. He has slightly above average dash speed, very fast air speed, fast falling speed, and a high initial jump. Swings his arm back and throws the opponent behind him. Sign up Hand Slap - Meteor smashes with the second hit. Oddly, DK has a hurtbox attached to his necktie. Taken from. Always upload an updated file under the same name of the older version to supersede it. Whenever Donkey Kong enters the stage on certain modes in 1P Mode, he can be seen briefly in his blind pose position. A quick cross punch followed by an uppercut. He returns from the original Super Smash Bros., but was given faster moves and agility, as well as an improved recovery. No damage, but Donkey Kong can walk forwards, jump, and throw the carried opponent forward, back, down, and up. First off, please read this red text. Donkey Kong lacks a projectile and a reliable way to deal with them; although he can deflect those close to the ground with Hand Slap, it is only a situational maneuver at best, and he is still helpless against projectiles with more volatile trajectories; these attributes make it hard for Donkey Kong players to escape pressure. Swats his hand over his head. Thread starter alphabattack; Start date Oct 29, 2014; alphabattack Smash Apprentice. Changes in the metagame for v0.9b, has led to Donkey Kong's position rising to 13th of A tier where he is still seen as a high tier character.
This attack is very damaging on shields. Donkey Kong Spikes v Meteors. If the opponent is in the air, it will. Not a member yet? Donkey Kong slams his fists down, damaging the grounded characters that are close to him. 12% (uncharged), 18%/30% (fully charged ground), 16%/27% (fully charged air), Donkey Kong winds up and thrusts out his arm as a potentially powerful attack. Buries opponents for a shorter amount of time. The charge can be cancelled by pressing the shield button or by pressing left or right on the control stick. The vine-swinging, banana-eating, super-strong primate is back in action! Last edited: Oct 30, 2014. Launch Meteor on August 13th, 12:00 Paris Time, Creative Commons Attribution-NonCommercial-NoDerivs 4.0 Unported License, Sm4shExplorer v0.07.4 (+ How to use) (Unofficial), DummyPrivateMessageAddFormRequesterModule. Palette Swap (Super Smash Bros. Performs a quick kick directed behind him that lingers briefly.
In addition to the normal trophy about Donkey Kong as a character, there are two trophies about him as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Donkey Kong on any difficulty. Headbutts. Decent knockback and good for spacing. When it comes to comboing, Donkey Kong can combo certain characters to high percents with his grab to Cargo Throw to Up Throw to Up Aerial juggle combo. Receive these membership benefits: Install and manage your mods easily with community-made 1-Click mod downloaders. As expected, … Foward Air Attack - Meteor smashes when Donkey Kong's fists are directly in front of him. He is currently 17th on the tier list due to his good reach, powerful attacks, and above average speed along his speed being a property usually lacking in heavyweight characters. He was the last newcomer announced in the original teaser, and could only be seen at the very end after the credits; here, he was seen with his sprites from DK: King of Swing. Hand Slap - The aerial version meteor smashes with the second hit. On the downside, he has a small shield which invites shield stabbing.
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